136 research outputs found

    There and back again: detecting regularity in human encounter communities

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    Detecting communities that recur over time is a challenging problem due to the potential sparsity of encounter events at an individual scale and inherent uncertainty in human behavior. Existing methods for community detection in mobile human encounter networks ignore the presence of temporal patterns that lead to periodic components in the network. Daily and weekly routine are prevalent in human behavior and can serve as rich context for applications that rely on person-to-person encounters, such as mobile routing protocols and intelligent digital personal assistants. In this article, we present the design, implementation, and evaluation of an approach to decentralized periodic community detection that is robust to uncertainty and computationally efficient. This alternative approach has a novel periodicity detection method inspired by a neural synchrony measure used in the field of neurophysiology. We evaluate our approach and investigate human periodic encounter patterns using empirical datasets of inferred and direct-sensed encounters

    Reachable but not receptive: enhancing smartphone interruptibility prediction by modelling the extent of user engagement with notifications

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    Smartphone notifications frequently interrupt our daily lives, often at inopportune moments. We propose the decision-on-information-gain model, which extends the existing data collection convention to capture a range of interruptibility behaviour implicitly. Through a six-month in-the-wild study of 11,346 notifications, we find that this approach captures up to 125% more interruptibility cases. Secondly, we find different correlating contextual features for different behaviour using the approach and find that predictive models can be built with >80% precision for most users. However we note discrepancies in performance across labelling, training, and evaluation methods, creating design considerations for future systems

    Indirect reciprocity and the evolution of prejudicial groups

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    Prejudicial attitudes are widely seen between human groups, with significant consequences. Actions taken in light of prejudice result in discrimination, and can contribute to societal division and hostile behaviours. We define a new class of group, the prejudicial group, with membership based on a common prejudicial attitude towards the out-group. It is assumed that prejudice acts as a phenotypic tag, enabling groups to form and identify themselves on this basis. Using computational simulation, we study the evolution of prejudicial groups, where members interact through indirect reciprocity. We observe how cooperation and prejudice coevolve, with cooperation being directed in-group. We also consider the co-evolution of these variables when out-group interaction and global learning are immutable, emulating the possible pluralism of a society. Diversity through three factors is found to be influential, namely out-group interaction, out-group learning and number of sub-populations. Additionally populations with greater in-group interaction promote both cooperation and prejudice, while global rather than local learning promotes cooperation and reduces prejudice. The results also demonstrate that prejudice is not dependent on sophisticated human cognition and is easily manifested in simple agents with limited intelligence, having potential implications for future autonomous systems and human-machine interaction

    Birds of a feather locate together? Foursquare checkins and personality homophily

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    In this paper we consider whether people with similar personality traits have a preference for common locations. Due to the difficulty in tracking and categorising the places that individuals choose to visit, this is largely unexplored. However, the recent popularity of location-based social networks (LBSNs) provides a means to gain new insight into this question through checkins - records that are made by LBSN users of their presence at specific street level locations. A web-based participatory survey was used to collect the personality traits and checkin behaviour of 174 anonymous users, who, through their common check-ins, formed a network with 5373 edges and an approximate edge density of 35%. We assess the degree of overlap in personality traits for users visiting common locations, as detected by user checkins. We find that people with similar high levels of conscientiousness, openness or agreeableness tended to have checked-in locations in common. The findings for extraverts were unexpected in that they did not provide evidence of individuals assorting at the same locations, contrary to predictions. Individuals high in neuroticism were in line with expectations, they did not tend to have locations in common. Unanticipated results concerning disagreeableness are of particular interest and suggest that different venue types and distinctive characteristics may act as attractors for people with particularly selective tendencies. These findings have important implications for decision-making and location

    Space environment durability of beta cloth in LDEF thermal blankets

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    Beta cloth performance for use on long-term space vehicles such as Space Station Freedom (S.S. Freedom) requires resistance to the degrading effects of the space environment. The major issues are retention of thermal insulating properties through maintaining optical properties, preserving mechanical integrity, and generating minimal particulates for contamination-sensitive spacecraft surfaces and payloads. The longest in-flight test of beta cloth's durability was on the Long Duration Exposure Facility (LDEF), where it was exposed to the space environment for 68 months. The LDEF contained 57 experiments which further defined the space environment and its effects on spacecraft materials. It was deployed into low-Earth orbit (LEO) in Apr. 1984 and retrieved Jan. 1990 by the space shuttle. Among the 10,000 plus material constituents and samples onboard were thermal control blankets of multilayer insulation with a beta cloth outer cover and Velcro attachments. These blankets were exposed to hard vacuum, thermal cycling, charged particles, meteoroid/debris impacts, ultraviolet (UV) radiation, and atomic oxygen (AO). Of these space environmental exposure elements, AO appears to have had the greatest effect on the beta cloth. The beta cloth analyzed in this report came from the MSFC Experiment S1005 (Transverse Flat-Plate Heat Pipe) tray oriented approximately 22 deg from the leading edge vector of the LDEF satellite. The location of the tray on LDEF and the placement of the beta cloth thermal blankets are shown. The specific space environment exposure conditions for this material are listed

    Personality homophily and geographic distance in Facebook

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    Personality homophily remains an understudied aspect of social networks, with the traditional focus concerning sociodemographic variables as the basis for assortativity, rather than psychological dispositions. We consider the effect of personality homophily on one of the biggest constraints to human social networks: geographic distance. We use the Big Five model of personality to make predictions for each of the five facets: Openness to experience, Conscientiousness, Extraversion, Agreeableness, and Neuroticism. Using a network of 313,669 Facebook users, we investigate the difference in geographic distance between homophilous pairs, in which both users scored similarly on a particular facet, and mixed pairs. In accordance with our hypotheses, we find that pairs of open and conscientious users are geographically further apart than mixed pairs. Pairs of extraverts, on the other hand, tend to be geographically closer together. We find mixed results for the Neuroticism facet, and no significant effects for the Agreeableness facet. The results are discussed in the context of personality homophily and the impact of geographic distance on social connections

    Retweeting beyond expectation: Inferring interestingness in Twitter

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    Online social networks such as Twitter have emerged as an important mechanism for individuals to share information and post user generated content. However, filtering interesting content from the large volume of messages received through Twitter places a significant cognitive burden on users. Motivated by this problem, we develop a new automated mechanism to detect personalised interestingness, and investigate this for Twitter. Instead of undertaking semantic content analysis and matching of tweets, our approach considers the human response to content, in terms of whether the content is sufficiently stimulating to get repeatedly chosen by users for forwarding (retweeting). This approach involves machine learning against features that are relevant to a particular user and their network, to obtain an expected level of retweeting for a user and a tweet. Tweets observed to be above this expected level are classified as interesting. We implement the approach in Twitter and evaluate it using comparative human tweet assessment in two forms: through aggregated assessment using Mechanical Turk, and through a web-based experiment for Twitter users. The results provide confidence that the approach is effective in identifying the more interesting tweets from a userā€™s timeline. This has important implications for reduction of cognitive burden: the results show that timelines can be considerably shortened while maintaining a high degree of confidence that more interesting tweets will be retained. In conclusion we discuss how the technique could be applied to mitigate possible filter bubble effects

    Personality and location-based social networks

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    Location-based social networks (LBSNs) are a recent phenomenon for sharing a presence at everyday locations with others and have the potential to give new insights into human behaviour. To date, due to barriers in data collection, there has been little research into how our personality relates to the categories of place that we visit. Using the Foursquare LBSN, we have released a web-based participatory application that examines the personality characteristics and checkin behaviour of volunteer Foursquare users. Over a four-month period, we examine the behaviour and the ā€œBig Fiveā€ personality traits of 174 anonymous users who had collectively checked in 487,396 times at 119,746 venues. Significant correlations are found for Conscientiousness, Openness and Neuroticism. In contrast to some previous findings about online social networks, Conscientiousness is positively correlated with LBSN usage. Openness correlates mainly with location-based variables (average distance between venues visited, venue popularity, number of checkins at sociable venues). For Neuroticism, further negative correlations are found (number of venues visited, number of sociable venues visited). No correlations are found for the other personality traits, which is surprising for Extroversion. The study concludes that personality traits help to explain individual differences in LBSN usage and the type of places visited

    Device-to-device communications: a performance analysis in the context of social comparison-based relaying

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    Device-to-device (D2D) communications are recognized as a key enabler of future cellular networks which will help to drive improvements in spectral efficiency and assist with the offload of network traffic. Among the transmission modes of D2D communications are single-hop and relay assisted multi-hop transmission. Relay-assisted D2D communications will be essential when there is an extended distance between the source and destination or when the transmit power of D2D user equipments (UEs) is constrained below a certain level. Although a number of works on relay-assisted D2D communications have been presented in the literature, most of those assume that relay nodes cooperate unequivocally. In reality, this cannot be assumed since there is little incentive to cooperate without a guarantee of future reciprocal behavior. Cooperation is a social behavior that depends on various factors, such as peer comparison, incentives, the cost to the donor and the benefit to the recipient. To incorporate the social behavior of D2D relay nodes, we consider the decision to relay using the donation game based on social comparison and characterize the probability of cooperation in an evolutionary context. We then apply this within a stochastic geometric framework to evaluate the outage probability and transmission capacity of relay assisted D2D communications. Through numerical evaluations, we investigate the performance gap between the ideal case of 100% cooperation and practical scenarios with a lower cooperation probability. It shows that practical scenarios achieve lower transmission capacity and higher outage probability than idealistic network views which assume full cooperation. After a sufficient number of generations, however, the cooperation probability follows the natural rules of evolution and the transmission performance of practical scenarios approach that of the full cooperation case, indicating that all D2D relay nodes adopt the same dominant cooperative strategy based on social comparison, without the need for enforcement by an external authority
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